We began in 1987, back then we had a simple goal-to
design products that would make the workplace desktop more productive and ergoÂnoÂmiÂcally
comfortable. Since then, we've continued to make the customer's visual
technology experience easier and more enjoyable. Along the way we became the numÂber
one branded, noncaptive display vendor, leveraÂged our display expertise to
develop the first products in several new categories. But that's just the
first step in our journey.
Next up, the world will watch as we usher in what we at
ViewÂSonic are calling the visual revolution, where we'll see the
display-whether it is on the desk, on the wall or in your hands-become the
focal point for accessing and controlling both information and entertainment.
On the brink
Gradually display will beÂcome the most important interface that connects
people to virtually everyÂthing they need. New proÂduct lines will fill the
need for lifestyle displays, both fixed and portable, that provide access and
control to information and entertainÂment. This is the visual revolution in
action.
History shows how the introduction of revolutioÂnary
technologies has changed our lives. As with radio and movies that came before
television, a new era of entertainment grew out of the TV-centric revolution.
While it wasn't the first television ever made, when RCA introduced the color
TV in 1954, it was the turning point that brought about the golden age of
mass-produced television entertainment.
Similarly, it was IBM's introduction of the PC that
brought personal computing into the mainstream, forever changing how work was
done and raising productivity to new levels. The PC-centric revolution spurred
CPU applications in everything from toasters to cars.
The portable smart display will show the society how they
can take advantage of anytime, anyÂwhere access and control of inforÂmation
and enterÂtainment.
James Chu, Founder, Chairman & CEO, ViewSonic. |
The driving forces
The Visual revolution is driven by three factors. First is the desire for
freedom. Since the introduction of the cordless phone, society has increaÂsingly
demanded portaÂÂbility and convenience in both work and play. The freedom to
'take it with you' and to multi-task throughout your day, are
ever-increasing requirements.
The second factor is conÂvergence. A display-centric world
starts with the union of mobility, entertainment and information solutions. With
our increasingly busy lives, we must have the ability to access and control more
things with fewer devices. It is reasonable to presume that one day we'll use
the same device to control our 24-hour day, from starting the coffee pot, to
reviewing a stock portfolio, to attending a virtual concert, to paying the
bills, to monitoring blood pressure, to heating up the spa and turning out the
lights. The possibilities are endless.
Thirdly, high definition-once a distant ambition-is
becoming a reality. RememÂber when we judged a camera by the lens or a video
game by the levels of play? While these factors are still important, today the
'wow' factor is all about the true-to-life images. Today the customers'
priorities are more about how real the video game or the photos of the
grandchildren look. Tomorrow's images will boast resolution more than ten
times greater than today's typical displays.